Review :
The
games are based on events that took place in China during the 2nd and
3rd centuries, when the land was divided between the Shu Han, Cao Wei
and Eastern Wu kingdoms. The games draw ideas mainly from the historical
novel Romance of the Three Kingdoms and the historical text Records of the Three Kingdoms.
Gameplay revolves around managing numerical statistics, each
representing an attribute of a city or character. For example, a city
will have statistics indicating the amount of food stored within its
walls, its vulnerability to disasters such as floods and earthquakes,
how content the people are with its ruler or governing officer, etc.
Characters have statistics to reflect their fighting prowess,
intelligence and loyalty towards their respective lords, among other
attributes. Players can spend time increasing these numbers before
waging war on neighbouring territories, since the artificial intelligence
of other lords tends to be peaceful unless the player attacks them
first, or unless they have reached a point in the story where war is
inevitable.
The seventh, eighth and tenth installments are compounded with RPG
aspects, allowing the player to play as a lord, an adviser, a governor, a
general or a vassal of another lord, whereas the player controls an
entire force in the other editions. In addition, certain characters
possess (or can learn) special skills to aid them in war, diplomacy or
governance. For example, a general or adviser with high intelligence
statistics can lure an enemy unit into a trap or cause the unit to
retreat.
There are also several spin-offs based on the series, including Dynasty Warriors, a tactical action video game series, as well as Dynasty Tactics, a hybrid of Dynasty Warriors and Romance of the Three Kingdoms.
Koei has also published three biographical tactical RPGs based on three characters in the series. They are Sangokushi Eiketsuden (Liu Bei), Sangokushi Koumeiden (Zhuge Liang), and Sangokushi Sousouden (Cao Cao).
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